​Unpopular opinion: Diablo 4 does not need end game

We don't see Leonardo da Leonardo da Vinci's "Mona Lisa" each day, but we do discuss it.


Then, you need to define the terms:


Gameplay: Every content accessible until the final story boss.

Final Game: Content is available only after the final story boss.


To begin, consider asking "Why Diablo IV needs end game"? One answer is "for longevity" Another is "because competitors have it" and the third "so we can force players to take part in the game each day and also encourage them to purchase things from the End game with the real price". The reason behind this is a an amalgamation of these three claims.


Nowadays, games are a art form like music, paintings and books. Movies, too. Experiences like these may be brief but the impressions left are able to leave an impression on us for the rest of our lives. I am sure there are gamers who played Elden Ring, Undertale, Silent Hill, Final Fantasy, Metal Gear Solid, Diablo, Castlevania or other games that are relatively in length, yet close to heart. You are able to play these games whenever you want. They can be played in any manner however, these games provide a consistent experience that include beginning, middle and the end. Certain of these games could in the near future be 20-30 and even forty years old. They don't require an endgame to exist. This doesn't necessarily mean that games must have a design that has a starting, middle, and ending structure. I'm saying that the design of the endless game should be constructed in such a manner it is "the ever-infinite game" is a game. Not endgame. Diablo was not created in an endless game. It is similar to Dark Souls where game varies and feels different based on your character , even if the content is similar. I'm not sure games should be shortened. Games should last longer than they need to be. It could be one hour, other times it's 400 hours of gaming.


The role of games is to meet different psychological requirements. You can play to relax You are able to play to become part of a community You can play to reconnect with some of your feelings in a safe and secure environment You can also enjoy the feeling that you have really accomplished something important in your life, and so on. Whatever your motivation it is not necessary to wait till the endgame to achieve your goal. Imagine that you need to complete all the tasks of your family members using SIMS to gain access to content that permits you to express your personality in the way of creating your own home or changing your clothes.


Concerning competition. There isn't any rivalry. It is certain that no matter what Diablo IV is, it'll be a sales figures "just as that". If Path of Exile will release something big, it will draw a lot of hackers and slash players.


If Diablo IV will be released it will draw all sorts of gamers. The majority of them will quit the game at the end of the credits. It's inevitable, but what is more important is the the majority of the players. That's why games are far more important than the endgame. It is important to convey "what an amazing ride it has been" So that the players will come back for more. When you'll be back for your nextbig trip.


Fans will be playing by the fans, even if there's no final game. Like in all games with no ending.


The main thing that I notice from my perspective is that I believe that as a creator, p2pah diablo 4 gold, you primarily are focused on creating a great gameand satisfying the players. However, you consider profit as a an additional thing that is a the result of people's reaction to your art. If the primary focus is statistics such as "player participation" or "profit" You aren't interested in creating an games that enrich gaming. You quit creating games and instead set the Skinner Box for occasional reinforcement. It's not about satisfying the player's demands, but about using our weaknesses as psychologically vulnerable.