​What is the Crush i examine regularly approximately

Im leveling a prot buddy and that i examine approximately this "Crush" factor which i dont recognize what really is, are you able to make clear a piece?


Since you're leveling a prot pally, you do not really want to fear approximately overwhelm till you get to the better stages. You are not surely going to discover any tools in any case to help you keep away from crushing blow.


At stage 70, most effective boss mobs can overwhelm you, for the reason that a md mob is taken into consideration three stages above you, and mobs who're three stages above you're the most effective ones who can overwhelm. So even as leveling, in case you are 47, then most effective mobs 50 and above can overwhelm you in any case.


When an assault is rolled in opposition to you, the assault first exams if the attacked is missed, then dodged, then parried, then blocked, then if its a essential hit, then if its a overwhelm hit, then if its ordinary.


When you're stage 70 as opposed to some other mob who's stage 70, you want 100% avoidance (Miss + dodge + parry + block) to ensure then it is able to in no way test in case you get crushed, due to the fact in that order above, block test occurs earlier than a overwhelm test. And bear in mind, most effective mobs stage seventy three or boss mobs can overwhelm you.


At seventy three, that avoidance variety becomes 102.four%. This is due to the fact at 70, the monsters "weapon skill" is 350 (five * its stage). At seventy three the monsters "weapon skill" is 365 (five* its stage). Every five factors Defense is 0.2% miss, 0.2% dodge, 0.2% parry, and 0.2% block, or 0.8?ded together. Because they have got 15 factors extra of their weapon skill, you want 0.8% * three, or 2.four% extra avoidance to account for that.


EDIT:


Here is a macro you could run to test your avoidance in opposition to a mob the identical stage as you...


/script DEFAULT_CHAT_FRAME:AddMessage("Need 102.four blended avoidance. Currently at:",0.8,0.8,1)


/script DEFAULT_CHAT_FRAME:AddMessage(GetDodgeChance()+GetBlockChance()+GetParryChance()+five+(GetCombatRating(CR_DEFENSE_SKILL)*150/355 + 20)*0.04,1,0.five,0)


You can see it provides your Dodge Chance, Block Chance, Parry Chance, a default five% threat to miss, then it converts your Defense Rating (now no longer Defense Skill, regardless of the enum announcing DEFENSE_SKILL) and converts it into Defense Rating, Adds + 20 (due to the fact we expect you're five/five into anticipation which provides +20 protection rating) and multiplies it with the aid of using 0.04 (due to the fact bear in mind five factors of protection is 0.2% greater miss, or 0.04% consistent with protection factor) and provides all of them together.


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